Rfactor Saloon Stox Download Firefox

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Rfactor Saloon Stox Download Firefox

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2011-02-24 2011-02-24 2011-02-24.

Rfactor Saloon Stox Download Firefox

This mod was uninstalled from the PC after three laps. How can people say they think it's 'Hall of Fame' or 'the best mod in rFactor' or 'the only reason I re-installed rFactor'. Basic observations: (i) Models are average (ii) Sounds are below average (iii) Physics are basic at best and it drives like a boat on water.

(iv) You can drive it with your little finger with your foot flat to the floor for 88% of the lap. (v) The mod crashes regularly The positives are: (i) The number of different years (i did like that) (ii) The multitude of cars. Once the models, sounds and physics are refined, and the cars get a bit of growl, it should be OK, but overall, people's judgement is being blurred by their sentimental attachment to memories of watching car racing on TV in the 1980's. Good to know. This mod was uninstalled from the PC after three laps. How can people say they think it's 'Hall of Fame' or 'the best mod in rFactor' or 'the only reason I re-installed rFactor'.

Rfactor Saloon Stox Download Firefox

Did the mod developer get all his mates to come in and post how good it was? (i) Models are average (ii) Sounds are below average (iii) Physics are basic at best and it drives like a boat on water. (iv) You can drive it with your little finger with your foot flat to the floor for 95% of the lap. (v) The mod crashes regularly (vi) They stole their gear change sounds from the BMW320 mod without dmatzies permission. The positives are few with (i) The number of different years (i did like that) (ii) The multitude of cars. Once the models, sounds and physics are refined, and the cars get a bit of growl, then it will be a good mod to race. Sorry to hear you didnt think much of the TCL team's work models average?

Perhaps sounds? We used RF sounds, we had no sound editor. Would you like to make us some sounds? Would you like to help us make them better? Foot to the floor for 95% of the lap? Which track and car is this stole the gearchange sound hahaha thats funny. We asked permission and it was given, it was my mistake to omit the credit and I aplogise for this, but steal, steal is a strong word.

Crashes, yes, that is something we are unable to shed any light on as I said, constructive criticism, gotta love it. I would love to offer advice.

But remember, my advice is just that, advice. The best part of the mod is the number of years. We were blown away by the categories and number of different cars. Dont get me wrong, there has been a lot of work gone into this mod. The main area to improve is the growl. The VL Commodore is OK to drive, but it needs some growl. I will ask a mate in Adelaide who owns a VL Walkinshaw to record the engine sounds inside and out, and just let me know the frequencies you want for the.sfx file and I will see if I can get them for you.

I will make that my mission for 2009 to help you out. No promises, but I will try. With the physics in rFactor, the latest car to look at is the NAGT Pontiac GTO. It has great turn in and you can still get the power down as you come out of the corner. I was expecting something more like that.

But let me see if I can get you some sounds for a VK and a VL. This is a fantastic mod. I saw this as a WIP, and it was the reason i went out and bought rFactor!! OllyC congratulations to you and your team on a truely awesome mod!!! I remember seeing screenshots of a Jaguar XJS and a Nissan Skyline GTR.

Are they going to be added at a later date as an update!!! Would love to race the Walkinshaws and Sierras up against them. Anyway top job all round!!! The physics of the cars handling is spot on, these cars are after all, 20years old. They didnt stop, turn in OR accelerate anything like a current racecar. They werent 600+hp like current V8Supercars/DTM or GT cars. I think you've done a great job OllyC of recreating a great time in World Motorsport.

Meclazine you can't expect a 20 year old Commodore to behave like a 2008 Pontiac GTO, if it would have then there would be a problem. 3 laps to test all these cars, maybe tweaking setups and have an opinion, we should have had you as a tester. Then you could also have shown us how consistent and fast you are while driving with your little finger with your foot flat to the floor for 95% of the lap. I haven't even seen the aliens do that so I'm very curious.

For some reason your comments were not that convincing and reading your different posts it seems to me that you've been spending more time posting comments than actually driving. The pic you attached is the lowest quality one on rFc and it doesn't even have shadows, while so many pics have been posted you pick that one to show, is that deliberate?

And would you mind editing your post about the stealing because that is a lie. Pk500, the physics and the suspension geometry were not specifically created to fit 3rd party add-ons, it was made for rFactor. If you want your plugin to work well you'll have to edit the settings yourself. Realistic suspension movement is more important than your subjective feel using an add-on for rF that needs specific physics created by a 3rd party tool to make them feel good. The models are not extremely high quality, to us good fps in large fields for the average simracer is more important.

Creating all these models is not as easy as converting a another sim to have a new mod in rF. The sounds, they were based on the original rF sounds (included in the mod because lots of people use rF Lite). Maybe we should have waited with the release untill a sound editor came along and created sounds for all these cars. If someone wants to improve them, please do so. Lots of time has been spent developing this mod, with online and league racing in mind. Sackers Gothic Light Free Download.

Some cars are really easy and others need some practice just like the real cars. People who prefer modern cars with lots of grip probably won't like TCL that much which is fine, we didn't make it for that audience. Feedback is welcome, positive and negative but do think about what and how you write. About CTD's has anyone frequently had them after he installed the pacecar fix?

Pk500, the physics and the suspension geometry were not specifically created to fit 3rd party add-ons, it was made for rFactor. If you want your plugin to work well you'll have to edit the settings yourself. Realistic suspension movement is more important than your subjective feel using an add-on for rF that needs specific physics created by a 3rd party tool to make them feel good. I'm afraid your way off the mark here, carfactory and realfeel are used to create realistic suspension and steering for mods based upon factual data rather than feel and if the correct data is applied then you will get realistic suspension movement as a consequence. If you didn't have enough information to implement realfeel then fair enough, but saying that the mod was made for rFactor and not 3rd party plugins is a cop out because if your data is accurate then realfeel will work, you don't need car factory at all as that is just a tool to help you get it right. Telling PK500 to edit the settings is pointless as no amount of tweaking of realfeel will correct fudged suspension and physics files.

Your post also struck me as pretty rude to pk500, realfeel users and it's creator but as I don't know if English is your spoken language I'll give you the benefit of doubt. At the end of the day, I dont want to criticise the people involved. Edited my post. Just making comments on the attributes of the mod in the hope of improving it. But Petrol, the Pontiac GTO and the VL Commodore are more closely related than you possibly realise. The VL Commodore is a cult classic in Australia, and anything I can offer to improving that individual car, I will. Dont want to be seen as criticizing the first modding group to bring that car to rFactor, because it's an amazing car in real life.

But further development is warranted. Now, for another coffee.

Pk500, the physics and the suspension geometry were not specifically created to fit 3rd party add-ons, it was made for rFactor. If you want your plugin to work well you'll have to edit the settings yourself. Realistic suspension movement is more important than your subjective feel using an add-on for rF that needs specific physics created by a 3rd party tool to make them feel good. All credit to you and your team, Petrol, but there's nothing subjective about RealFeel and carFactory.

CarFactory builds suspensions based on real values, and MoTeC telemetry data gleaned from testing provides you accurate MaxForceAtSteeringRack integers to plug into RealFeel, with the end result accurate force feedback based on movement of accurately built suspension, not canned, arbitrary forces or tire friction. RealFeel is not subjective when you use MoTeC data to determine settings; the telemetry doesn't lie when gathered from a car with a properly built suspension.

I'm still eager to try your mod, but to dismiss RealFeel as a 'third-party add-on based on subjective feel' shows a blind eye turned toward the evolution of rFactor. RealFeel is far superior to the canned, arbitrary forces that the default ISI FFB engine creates, and RealFeel is the de facto standard for nearly all high-quality rFactor mods. That said, I applaud the detailed work of your team and still want to give your mod an extended go. Take care, PK. Interesting, my screen shots don't look anything like that. I have to say that this is one awesome mod.

The time alone to put something together like this is staggering. The models look great, the cockpits look great and the sounds fit, even if they are all ISI default sounds.

They take nothing away from this piece of work. So far I have only driven the BMW but it handles like I expected. Like anything else in life, you will always find room for improvement.

It's human nature. You look at anything long enough, and you will find something that could be different or changed. What never ceases to amaze me is the number of people that have NEVER contributed ANYTHING to this community, they can sit behind their keyboards and piss and moan about everything 'they' feel is wrong and post all kinds of negative comments, with the only intention of angering the mod authors. That is wrong, and it really needs to stop. These people have put in hundreds of hours, in their spare time to put together something of this magnitude, only to have some keyboard jockey rip it to pieces. Sure it can be improved. Anything can.

If you have an issue, talk about it. Maybe a resolution can be found. Otherwise keep the angry negative comments to yourself. Way less than i used to but this mod changed that for the moment. Once again, congrats on the splendid job. Edit: pk500, try moving the slider to positive value in ffb options mate. When i tried the mod for the first time i had realfeel on and it worked very well when i moved the slider from -75 to 75.

Works excellent with and without realfeel for me (G25). Thanks for the tip, but that's a fudge-laden workaround that I don't want to attempt. First, FFB values should be negative with properly built rFactor mods and Logitech wheels. Resorting to a positive value to get RealFeel to 'feel right' increases my suspicion that something may be askew with the suspensions for this mod. Second, I only use 100 percent FFB.

If a mod is built properly for RealFeel, it will work right with Low FFB settings at 100 percent slider, SteerForceInputMax of 11500 and smoothing of 0. The only RealFeel value that needs to be changed is MaxForceAtSteeringRack, and that can be gathered VERY accurately from MoTeC telemetry after about 10 minutes of testing. There's no gray area with RealFeel. If a car is built properly for it, you plug in the data from MoTeC with 100 percent FFB, 11500 SteerForceInputMax, 0 smoothing and Low FFB levels, and it will work just right. Again, I applaud the time and graft of the TCL mod makers.

I will give it a go. I only wish RealFeel was implemented. Take care, PK. I like this mod, don't know whats wrong with guys who doesn't like it(?) Sounds are just fine, driving feel is great, with Leo's FFB as i never use Realfeel(not before this, not now, not in the future) and i don't have any complains about cars physics.

After sessions of iRacing jumping to this felt just fine, no problems with handling etc. I don't agree with accusations about 'too easy/dead handling', i think that ie. Sierra RS5000 in Bathurst(87' Bathurst-model) provide just enough challenge when it tries to slide almost in all corners if you're not careful with throttle. The GTO and VL are more closely related in real life than they are in the two mods in rFactor, that is for sure.

Both super powerful V8's with the same genetic makeup. Australian classics with lots of power and growl. I've been in both cars, and the colour of your underwear is the same when you put your foot down. They both go freakin' nuts. The one on the left is the car I will try and get sounds for. Had we been asked to contribute to this mod beforehand, we would have. I assume the sound your going to try and get is from a Walkinshaw Race Car and not the road going version.

If its a road car, seriously they sound NOTHING like the race car. I do love this mod, I was asking for help. Just to clarify. Sorry I forgot to say thanks and great work. Are you comfortable useing notepad?

If so, what you can do is open the escorts.sfx file and experiment with the multiplier function. An example of this is found with the sfx files of the F1-1988 mod VS_INSIDE_COAST_ENGINE_1= 12.0,F1_1988 V8 F88V8_IDLE.wav basically add the multiplier to a backup copy of the sfx file and test until you are satisfied with the volume of sound you are getting. Expect it to take a lot of time - but believe me you will really have a huge satisfaction from having done it yourself. Just make sure you keep a backup of the original file (just in case).

Biggie Smalls Duets The Final Chapter Rar Extractor. Alright boys, The guy has a Walkinshaw VL Group A Commodore. That is all I know. I've been in it when I was in Adelaide, and it was like a jet airplane. We will attempt to record sounds for 2 seconds inside and outside the car with: (a) Idle (b) 2000 vlow (c) 3000 low (d) 4000 mid (e) 6000 high Once he heard there was an rFactor mod out with a VL, he was obviously pretty interested.

Now all we need is a recording device of some description whilst it is on the dyno. For the VK, we dont know anyone with a Group A version, so we may miss that one.