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PlayStation 4 at E3 2013 According to lead architect, development of Sony's fourth video game console began as early as 2008. Less than two years earlier, the had launched after months of delays due to issues with production. The delay placed Sony almost a year behind Microsoft's, which was already approaching unit sales of 10 million by the time the PS3 launched.

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PlayStation Europe CEO Jim Ryan said Sony wanted to avoid repeating the same mistake with PS3's successor. In designing the system, Sony worked with software developer, who offered their input on the controller and how to make it better for shooting games. In 2012, Sony began shipping development kits to game developers, consisting of a modified PC running the AMD Accelerated Processing Unit chipset. These development kits were known as 'Orbis'. In early 2013, Sony announced that an event known as PlayStation Meeting 2013 would be held in, U.S., on February 20, 2013, to cover the 'future of PlayStation'. Sony officially announced the PlayStation 4 at the event. It revealed details about the console's hardware and discussed some of the new features it will introduce.

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Sony also showed off real-time footage of games in development, as well as some technical demonstrations. The design of the console was unveiled in June 2013 at the, and the initial recommended retail prices of $399 (NA), €399 (Europe), and £349 (UK) given. The company revealed release dates for North America, Central America, South America, Europe and Australia, as well as final pieces of information, at a press event in, Germany, on August 20, 2013. The console was released on November 15, 2013 in the United States and, followed by further releases on November 29, 2013. By the end of 2013, the PS4 was launched in more European, Asian and South American countries The PS4 released in Japan at ¥39,980 on February 22, 2014. Sony finalized a deal with the Chinese government in May 2014 to sell its products in mainland China, and the PS4 will be the first product to be released., chief executive officer of Sony, said in May: 'The Chinese market, just given the size of it, is obviously potentially a very large market for video game products.

I think that we will be able to replicate the kind of success we have had with PS4 in other parts of the world in.' In September 2015, Sony reduced the price of the PS4 in Japan to ¥34,980, with similar price drops in other Southeast Asian markets. The first official sub £300 PS4 bundle was the £299.99 'Uncharted Nathan Drake Collection 500GB', released in the UK on October 9, 2015; a 1TB £329.99 version was offered at the same time. On October 9, 2015, the first official price cut of the PS4 in North America was announced: a reduction of $50 to $349.99 (US) and by $20 to $429.99 (Canada). An official price cut in Europe followed in late October 2015, reduced to €349.99/£299.99.

On June 10, 2016, Sony confirmed that a hardware revision of the PlayStation 4, rumored to be codenamed 'Neo', was under development. The new revision is a higher-end model that is meant to support gameplay in. The new model will be sold alongside the existing model, and all existing software will be compatible between the two models.

Layden stated that Sony has no plans to 'bifurcate the market', only that gamers playing on the Neo will 'have the same experience, but one will be delivered at a higher resolution, with an enhanced graphical experience, but everything else is going to be exactly as you’d expect'. The high-end console was publicly revealed on September 7, 2016 as PlayStation 4 Pro. At the same time, Sony unveiled an updated version of the original PS4 model with a smaller form factor.

Hardware The technology in the PlayStation 4 is similar to the hardware found in modern. This familiarity is designed to make it easier and less expensive for game studios to develop games for the PS4. Technical specifications. '[We] have not built an APU quite like that for anyone else in the market. It is by far the most powerful APU we have built to date'. — John Taylor, AMD The PlayStation 4 uses an (APU) developed by in cooperation with Sony.

It combines a (CPU) and (GPU), as well as other components such as a and. The CPU consists of two totaling 8 cores. The GPU consists of 18 compute units to produce a theoretical peak performance of 1.84. The system's GDDR5 memory is capable of running at a maximum clock frequency of 2.75 GHz (5500 MT/s) and has a maximum memory bandwidth of 176 GB/s. The console contains 8 GB of memory, 16 times the amount of RAM found in the PS3 and is expected to give the console considerable longevity.

It also includes secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay. These tasks can be handled seamlessly in the background during gameplay or while the system is in. The console also contains an audio module, which can support in-game chat as well as 'a very large number' of audio streams for use in-game. All PlayStation 4 models support (HDR) color profiles. Its read-only optical drive is capable of reading at speeds of up to three times that of its predecessor. The console features a hardware on-the-fly decompression module boosting optical disc reading speed and buffer unread data when a game is not actively accessing the optical drive.

The original PS4 model can output in and play multimedia in the format, but does not play games in 4K. The console includes a 500 gigabyte hard drive for additional storage, which can be upgraded by the user. System Software 4.50, which was released on March 9, 2017, enabled the use of external USB hard drives up to 8 TB for additional storage. The PlayStation 4 features and connectivity,, and two ports.

An auxiliary port is also included for connection to the, a digital camera device first introduced on the PS3. A mono headset, which can be plugged into the DualShock 4, is bundled with the system. Audio/video output options include TV and audio. The console does not have an audio/video output.

The PS4 features a ' feature. This places the console in a low-power state, while allowing users to immediately resume their game or app once the console is awoken. The console also is able to download content such as game and OS updates while it is in this state. Controller The is PlayStation 4's primary controller; it maintains a similar design to previous iterations of the DualShock series, but with additional features and design refinements. Among other tweaks, the caps of the analog sticks were given a concave design (similar to the ), the shape of the triggers and shoulder buttons were refined, the D-pad buttons were given a steeper downward angle to provide a resting space in the center for the user's thumb, and the hand grips were made thicker and given microtexturing to improve their feel.

A major addition to the DualShock 4 is a; it is capable of detecting up to two simultaneous touch presses, and can also be pressed down as a button. The 'Start' and 'Select' buttons were replaced by 'Options' and 'Share' buttons; the latter is designed to allow access to the PlayStation 4's social features (including streaming, video recording, and screenshot tools). The DualShock 4 is powered by a non-removable, rechargeable lithium-ion battery, which can be charged using its connector. The controller also features an internal speaker, and a for headsets or headphones; the console is bundled with a pair of headset.

For motion tracking, the DualShock 4 includes a more-sensitive orientation sensor than the PS3's and DualShock 3 controllers. An 'light bar' was additionally added to the front of the controller; it is designed to allow the accessory to further track its motion, but can also be used to provide visual effects and feedback within games. Although the PS4 and DualShock 4 continue to use for wireless connectivity, the console is incompatible with PlayStation 3 controllers. An exception are the originally released for PS3, which are officially supported for use with the PlayStation Camera.

In October 2013, stated on that the DualShock 4 would support 'basic functions' when attached to a PC. In August 2016, Sony unveiled an official USB wireless adapter for the DualShock 4, enabling use of all of the controller's functionality on PC.

In December 2016, 's platform was updated to provide support and controller customization functionality for DualShock 4, through existing for the. A revision of the DualShock 4 was released alongside the 'Slim' and Pro models in 2016, and is bundled with these systems; it is largely identical to the original model, except that the light bar's lighting is now visible via a 'stripe' across the top of the touchpad, and the controller can communicate non-wirelessly when connected to the console over USB.

Main article: The PlayStation Camera is an optional and camera for the PlayStation 4, similar to on. It includes two 1280×800 pixel lenses operating with an of f/2.0, with 30 cm focusing distance, and an 85°. The dual camera setup allows for different modes of operation, depending on the initiated and running application. The two cameras can be used together for of its surrounding objects in its field of vision. Alternatively, one of the cameras can be used for generating the video image, with the other used for motion tracking.

PlayStation Camera also features a four-channel microphone array, which helps reduce unwanted background noise and can be used for voice commands. With the PlayStation Camera connected, different users can automatically log-on to the system via. PlayStation VR. Main articles: and PlayStation 4 system software The PlayStation 4's is called 'Orbis OS', based upon a customized 9. The console does not require an Internet connection for usage, although more functionality is available when connected. The PS4 is the first to include a -based web browser, which is a departure from its predecessor's browser; it is based on the same modern WebKit core as and, giving it high compatibility in compliance testing. The console introduces a new customizable menu interface titled the 'PlayStation Dynamic Menu', featuring a variety of color schemes.

The interface displays the player's profile, recent activity, notifications, and other details in addition to unlocked. Pro Biztalk 2006 Pdf here. It allows multiple user accounts, all with their own pass-codes. Milton Piano Serial Numbers.

Each player account has the option to share their real name with friends, or use a nickname in other situations when anonymity is important. Profiles can be connected to PlayStation Network accounts, making it easier to recognize friends. The default home screen features real time content from friends.

The 'What's New' activity feed includes shared media, recently played games, and other notifications. Services from third-party vendors, such as and, can be accessible within the interface. Is available during gameplay, such as opening the browser or managing party chat, and switching between applications is done by double-tapping the 'PS' button.

The PlayStation Camera or a microphone enables the user to control the system using. Players can command the interface to start a game, take screenshots, and save videos. Saying 'PlayStation' initiates voice control, and 'All Commands' displays a list of possible commands. Multimedia features The PlayStation 4 system software supports and playback and 3D functionality.

Playing a CD is unsupported, but custom music and video files can be played from servers and using the Media Player app. PlayStation Network. Main article: The PlayStation 4 allows users to access a variety of free and premium PlayStation Network (PSN) services, including the, subscription service, powered by, and the subscription service, which allows owners to rent or buy TV shows and films. A United States-exclusive cloud-based service known as began beta testing in late November 2014.

Sony intends to expand and evolve the services it offers over the console's lifespan. Unlike PS3, a PlayStation Plus membership is required to access multiplayer in most games; this requirement does not apply to free-to-play or subscription-based titles. Second screen and remote play. Main articles: and Smartphones and tablets can interact with the PlayStation 4 as devices, and can also wake the console from sleep mode.

A smartphone, tablet or the can be used for streaming gameplay from the console to handheld, allowing supported games to be played remotely from around a household or away from home. Sony has ambitions to make all PS4 games playable on PlayStation Vita. Developers can add Vita-specific controls for use via Remote Play. This feature was later expanded to enable PS4 Remote Play functionality on PCs and on Macs. The update, released in April 2016, allows for Remote Play functionality on computers running,,, and. Remote Play supports options of 360p, 540p, and 720p (1080p is available on PS4 Pro), options of 30-60 FPS, and the DualShock 4 can be connected via.

The PlayStation App allows and mobile devices to interact with the PlayStation 4 from their device. The user can use this application to purchase PS4 titles from the console and have them remotely downloaded, watch live streams of other gamers, and/or view in-game maps while playing games. Social features.

'Ustream's integration within PS4 consoles will put gamers on a new media field. They will have the ability to direct, produce, and star in their own video game production, simply by being an awesome (or not so awesome!) gamer.' — Ustream co-founder Sony is focused on 'social' aspects as a major feature of the console. Although the PS4 has improved social functionality, the features are optional and can be disabled. Community creation Users have the option to create or join community groups based upon personal interest. Communities include a discussion board, accomplishments and game clips shared by other members, plus the ability to join group chat and launch cooperative games. Sony stated that 'communities are a good way to socialize with like-minded players', particularly when 'you want to tackle a big multiplayer raid, but don't have enough friends available'.

Media sharing The DualShock 4 controller includes a 'SHARE' button, allowing the player to cycle through the last 60 minutes of recorded gameplay to select a screenshot or video clip appropriate for sharing. Media is uploaded seamlessly from the console to other PSN users or social networking sites such as,, and, or else users can copy media to a and upload to a social network or website of their preference. Players can also use a free video editing application named ShareFactory to cut and assemble their favorite video clips, add custom music or voice commentary with green screen effects. Subsequent updates have added options for picture-in-picture layouts, the ability to create photo collages and.

Live streaming Gamers can either watch live gameplay of titles which their friends are playing through the PS4 interface with cross-game camera and microphone input, spectate silently, or broadcast their own gameplay live via,,,, or, allowing for friends and members of the public to view and comment upon them from other web browsers and devices. If a user is not screen-casting, a friend can send them a 'Request to Watch' notification. Share Play Share Play allows users to invite an online friend to join their play session via streaming, even if they do not own a copy of the game. Users can pass control of the game entirely to the remote user, or partake in as if they were physically present. Mark Cerny says that remote assistance is particularly useful when confronted by a potentially game-defeating obstacle. 'You can even see that your friend is in trouble and reach out through the network to take over the controller and assist them through some difficult portion of the game', he said.

Share Play requires a PlayStation Plus subscription and can only be used for one hour at a time. Main article: PlayStation 4 games are distributed at retail on, and digitally as downloads through the. Games are not region-locked, so titles purchased in one region can be played on consoles in all regions, and players can sign-on to any PS4 console to access their entire digital game library. All PlayStation 4 games must be to the console's storage: users can begin to play portions of a game (such as opening levels) once the installation or download reaches a specific point, while the remainder of the game is downloaded or installed in the background. Updates to games and system software are also downloaded in the background and while in standby. PS4 users will, in the future, be able to browse titles and stream games via to them almost instantaneously. Sony says it is committed to releasing an ever-increasing number of games, including and.

Sony also took steps to make it easier for to release titles for the PS4 by giving them the option to self-publish their own games rather than rely upon others to distribute their titles. Backward compatibility. Main articles: and In December 2013, indicated that Sony was planning to launch a service for the PS4 in North America within the third quarter of 2014, with a European launch to follow in 2015. At on January 7, 2014, Sony unveiled, a which will initially allow users to access PlayStation 3 games on the PS4 via a cloud-based streaming system, purchasing games individually or via a subscription, as a solution of no backwards compatibility on the hardware of the console.

The United States Open Beta went live on July 31, 2014. The official United States release of the service was on January 13, 2015.

PlayStation Now is in closed beta in the United Kingdom. Release Critical reception Pre-release. 'It's abundantly clear that PS4 is being driven as a collaboration between East and West, as opposed to a dictation from one side to the other. Developers are fully involved, activated, discussed and doing really cool collaborative things.' —, Epic Games Pre-release reception to the console from developers and journalists was positive.

Mark Rein of praised the 'enhanced' architecture of Sony's system, describing it as 'a phenomenal piece of hardware'., programmer and co-founder of, also commended the design by saying 'Sony made wise engineering choices', while Randy Pitchford of expressed satisfaction with the amount of high-speed memory in the console. Eurogamer also called the graphics technology in the PS4 'impressive' and an improvement from the difficulties developers experienced on the PlayStation 3. Numerous industry professionals have acknowledged the PlayStation 4's performance advantage over the Xbox One. Speaking to magazine, multiple game developers have described the difference as 'significant' and 'obvious'.

ExtremeTech says the PS4's graphics processing unit offers a 'serious advantage' over the competition, but due to the nature of cross-platform development, titles that share the same assets will appear 'very similar'. In other scenarios, designers may tap some of PS4's additional power in a straightforward manner, to boost frame rate or output at a higher resolution, whereas games from Sony's own first-party studios that take full advantage of the hardware 'will probably look significantly better than anything on the Xbox One'. In response to concerns surrounding the possibility of measures to hinder the resale of used games (and in particular, the initial DRM policies of, which did contain such restrictions), explicitly stated during Sony's E3 press conference that there would be 'no restrictions' on the resale and trading of PS4 games on physical media, while software product development head Scott Rohde specified that Sony was planning to disallow as well, going on to say that the policies were designed to be 'consumer-friendly, extremely retailer-friendly, and extremely publisher-friendly'. After Sony's press conference, responded positively to Sony's attitude towards indie developers and trading games, stating they thought 'most gamers would agree' that 'if you care about games like [Sony] do, you'll buy a PlayStation 4'. PlayStation 4's removable and upgradable also drew praise from IGN, with Scott Lowe commenting that the decision gave the console 'another advantage' over the Xbox One, whose hard drive cannot be accessed. Called the PlayStation 4 'the gamer's choice for next-generation', citing its price, lack of restrictive, and most importantly, Sony's efforts to 'acknowledge its consumers' and 'respect its audience' as major factors.

Post-release The PlayStation 4 has received very positive reviews by critics. Scott Lowe of IGN gave it an 8.2 rating out of 10 praising the console's DualShock 4 design and social integration features. He criticized the console's lack of software features and for underutilizing the DualShock 4's touch pad. Gave a similar review complimenting the DualShock 4's new triggers and control sticks, in addition to the new Remote Play feature, yet criticized the system's lack of media support at launch. IGN compared the Xbox One and the PlayStation 4 over various categories, allowing their readers to vote for their preferred system.

The PS4 won every category offered, and IGN awarded the PS4 with their People's Choice Award. Shortly following the launch, it became apparent that some games released on multiple platforms were available in higher resolutions on the PS4 as opposed to other video game consoles. Kirk Hamilton of reported on the differences in early games such as and which ran at 1080p on the PS4, but in 720p and 900p, respectively, on the.

Sales Region Lifetime hardware sell-through by region United States 14.2M (as of July 30, 2016 ) [ ] Japan 5.0M (as of July 30, 2017 ) Germany 3.2M (as of July 2016 ) United Kingdom 3M (as of January 31, 2016 ) France 2M (as of January 21, 2016 ) Spain 700K (as of June 17, 2015 ) South Africa 50,000 (as of December 12, 2014 ) Worldwide 70.6M (as of December 3, 2017) Demand for PlayStation 4 was strong. In August 2013, Sony announced the placement of over a million preorders for the console, while on the North American launch alone, one million PlayStation 4 consoles were sold. In the UK, the PlayStation 4 became the best-selling console at launch, with the sale of 250,000 consoles within a 48-hour period and 530,000 in the first five weeks.

On January 7, 2014, announced in his keynote speech that 4.2 million PS4 units had been sold-through by the end of 2013, with more than 9.7 million software units sold. On February 18, 2014, Sony announced that, as of February 8, it had sold over 5.3 million console units following the release of the PS4 onto the North American and Western European markets. Within the first two days of release in Japan during the weekend of February 22, 2014, 322,083 consoles were sold. PS4 software unit sales surpassed 20.5 million on April 13, 2014. During Japan's 2013, heightened demand for the PS4 helped Sony top global console sales, beating Nintendo for the first time in eight years. According to data released by in August 2014, nine months after the PS4 was released, thirty-one percent of its sales were to existing Wii and Xbox 360 owners, none of whom had by then owned a PS3.

At 2014, it was announced that 10 million PS4 units had been sold-through to consumers worldwide, and on November 13, it was announced that the PlayStation 4 was the top-selling console in the U.S. For the tenth consecutive month. In its first sales announcement of 2015, Sony confirmed on January 4 that it had sold-through 18.5 million PlayStation 4 units. Sony updated the sell-through figures for the system throughout 2015: over 20 million consoles as of March 3, 2015, over 30 million as of November 22, 2015, and over 35 million by the end of 2015.

As of May 22, 2016, total worldwide sell-through reached 40 million. By December 2017, over 70 million consoles and more than 617.8 million PlayStation 4 games have been sold worldwide. The PlayStation 4 holds a market share of at least 70% within all European countries, as of June 2015. The PlayStation 4 has been produced in various models: the original, the Slim, and the Pro.

Successive models have added or removed various features, and each model has variations of Limited Edition consoles. PlayStation 4 Slim On September 7, 2016, Sony announced a hardware revision of PlayStation 4, model number CUH-2000, known colloquially as the PlayStation 4 Slim. It is a revision of the original PS4 hardware with a smaller form factor; it has a rounded body with a matte finish on the top of the console rather than a two-tone finish, and is 40% smaller in size than the original model.

The two USB ports on the front have a larger gap between them, and the optical audio port was removed. It was released on September 15, 2016, with a 500GB model at the same price as the original version of the PlayStation 4. On April 18, 2017, Sony announced that it would replace the 500 GB slim model with a new 1 TB version at the same price point. PlayStation 4 Pro. The PlayStation 4 Pro PlayStation 4 Pro (codenamed Neo) was announced on September 7, 2016, and launched worldwide on November 10, 2016. Its model number is CUH-7000.

It is an upgraded version of the PlayStation 4 with improved hardware to enable rendering and improved performance, including an upgraded GPU with 4.2 of processing power and hardware support for, and a higher CPU clock. Games marketed as PS4 Pro Enhanced may be optimized for higher graphics quality, resolution, or HDR support when running on PS4 Pro.

Although capable of streaming 4K video, the PS4 Pro does not support. Rendering games at 4K resolution is achieved through various rendering techniques and hardware features; PlayStation technical chief Mark Cerny explained that Sony could not 'brute force' 4K without compromising form factor and cost, so the console was designed to support 'streamlined rendering techniques' using custom hardware, 'best-in-breed temporal and spatial anti-aliasing algorithms', and 'many new features from the architecture as well as several even beyond it'. The most prominent technique used is checkerboard rendering, wherein the console only renders portions of a scene using a checkerboard pattern, and then uses algorithms to fill in the non-rendered segments. The checkerboarded screen can then be smoothed using an anti-aliasing filter. Hermen Hulst of explained that PS4 Pro could render something 'perceptively so close [to 4K] that you wouldn't be able to see the difference'. PS4 Pro supports Remote Play, Share Play, and streaming at up to 1080p resolution at 60 frames per second.

2160p screenshots, and 1080p video at 30 frames per second, can also be captured via the.